Masaaki Yuasa's Directorial Choices
Ten episodes of hand-drawn fury where every brushstroke screams what words cannot.
Masaaki Yuasa's directorial vision is the beating heart of Devilman Crybaby, the 2018 ten-episode Netflix adaptation of Go Nagai's classic manga. Rather than treating the source material as a fixed blueprint, Yuasa approached the story as a raw emotional experience to be reinterpreted through his signature fluid, hand-drawn animation language. His choices—pacing, visual rhythm, the unflinching portrayal of violence, and the surreal dream-logic that bleeds into everyday scenes—define what makes this adaptation feel simultaneously faithful to the manga's spirit and radically its own thing.
Working from his studio Science SARU, Yuasa assembled a team that prioritized expressive, almost painterly character animation over the clean, mechanical look typical of TV anime. The result is a series where every frame feels like a brushstroke: loose, breathing, and emotionally charged. His directorial fingerprints are visible in everything from the way Ryo's face contorts in a single held close-up to the way an entire cityscape dissolves into abstract color during a transformation sequence.
- Director
- Masaaki Yuasa
- Animation Studio
- Science SARU
- Platform
- Netflix (original anime)
- Release Year
- 2018
- Episode Count
- 10
- Source Material
- Devilman manga by Go Nagai (1972–1973)
- Notable Prior Works
- Mind Game (2004), Tatami Galaxy (2010), Ping Pong the Animation (2014), Keep Your Hands Off Eizouken! (2020)
Lore & Background
Yuasa's approach to Devilman Crybaby is best understood as an act of emotional translation. The manga's 1970s sensibility—its straightforward heroism, its campy devil designs, its relatively contained violence—becomes, under his direction, a visceral psychological drama. He strips away the genre trappings that might distance a modern audience and instead leans into the raw, almost unbearable intimacy of Ryo and Miki's relationship, the dehumanizing cruelty of the mob, and the body-horror of transformation. The devils are not monsters in a fantasy sense; they are the ugly, jealous, violent underbelly of human social dynamics given flesh and fang.
Visually, Yuasa deploys a vocabulary that is almost antithetical to conventional anime production. Characters are drawn with exaggerated, angular features that shift shape frame by frame, as if the in-between drawings are as important as the key poses. Backgrounds often feel like watercolor washes or rough charcoal sketches, dissolving at the edges into pure color or blank white space. This creates a world that feels half-remembered, half-dreamed, which is precisely the emotional register Yuasa wants the audience to inhabit. The city of Tokyo becomes less a location and more a psychological state—narrow, claustrophobic, and perpetually on the verge of erupting.
The pacing is another hallmark of his directorial hand. Yuasa compresses and expands time with a freedom that would be jarring in a more formulaic production. A single moment of grief can stretch across an entire episode, while a sequence of escalating violence might be rendered in a breathless three-minute sprint. This rhythmic unpredictability keeps the audience off-balance, mirroring the characters' own inability to predict what the next moment will demand of them. It is, in essence, a directorial philosophy that treats the viewer's emotional state as the primary narrative engine.
In Their Own Story
The studio was quiet past midnight. Yuasa sat cross-legged on the floor of the screening room, a cold cup of coffee sweating on the desk beside him, watching the playback of the transformation sequence for the fourth time. The cel-animator had drawn Ryo's face splitting open in eleven frames, each one a different configuration of anguish—jaw unhinged, eyes rolling, teeth lengthening into something that was no longer a mouth. Yuasa muted the audio. He didn't need the sound design. He needed to see whether frame seven, the one where the expression freezes into something almost peaceful, landed. It did. He exhaled, leaned back, and stared at the ceiling where the projector's faint red dot swayed. Outside, the Tokyo night hummed its indifferent electric hum. He picked up his phone, typed a single line to the production manager—'It's ready. Don't change a single in-between.'—and set the phone face-down on the desk. The red dot kept swaying. The sequence kept playing. Ryo kept becoming.
Reader's Guide
Yuasa's most defining directorial choice is his treatment of violence as an intimate, almost tender act rather than a spectacle. In Episode 6, the mass-casualty sequence at the school is not framed with the wide, heroic camera angles typical of shōnen action. Instead, the camera stays locked in tight, trembling close-ups on individual faces—Ryo's hands, a child's wide eyes, the wet sound of impact rendered in the audio mix before the visual even registers. The violence is not choreographed for excitement; it is choreographed for grief.
This choice connects to a broader philosophical current in Japanese animation and cinema—the tradition of showing the cost of power rather than its glory. It echoes the anti-war sensibility of films like Grave of the Fireflies while also drawing on the body-horror lineage of 1970s exploitation cinema that Go Nagai's original manga inadvertently touched. Yuasa deepens the manga's treatment by refusing to let the audience look away or to categorize the violence as 'fantasy.' The devils are not other; they are us, and the blood is red and warm and smells like iron.
Compared to the 1972 and 1987 adaptations, which maintained a degree of genre distance—devil fights as set-pieces, transformations as spectacle—Yuasa's version collapses that distance entirely. The audience is not watching a hero fight monsters. The audience is watching a person break, and the breaking is the point. This is what makes the adaptation feel less like a retelling and more like a confession.
Did You Know?
- Science SARU, Yuasa's studio, was founded in 2013 and had produced only a handful of short films and one feature (Ping Pong) before Devilman Crybaby became their first major television series, making the production a hig
- Yuasa has a long history of working with unconventional, hand-drawn animation techniques dating back to his 2004 film Mind Game, where he and his team used a mix of traditional 2D, 3D, and live-action in a single film—a
- The series was notable for being one of the first major anime productions to be conceived and greenlit specifically for a global streaming platform rather than a Japanese broadcast network, which gave Yuasa and his team
- Yuasa's character designs for Devilman Crybaby are noticeably more angular, exaggerated, and emotionally volatile than the manga's original linework, a deliberate choice to make every expression read as a full-body emoti
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